Floor 4 in nextReality Games' Roblox climbing adventure Abyssal takes players across industrial ash-covered terrain between the Bridge of Connection and Refinery Overlook. Spanning altitudes from 707 meters in lower side chambers to over 1,400 meters at its highest music disc point, this floor tests vertical platforming, conveyor navigation, and Witness ability usage.
Players navigating Floor 4 encounter two main checkpoints, twelve collectible Echoes, two music discs, three specialized challenge rooms, and access points to the Outer Abyss and Miasma Reservoir.
Floor 4 Checkpoints and Area Layout
Floor 4 continues the ascent up the ancient chasm following the Bridge of Connection. The terrain features large silos, industrial conveyor lines, exposed pipes, and ground blanketed in gray ash that players frequently confuse with sand.
The floor contains two registered checkpoints on the main course:
- Floor 4 Ascent (824 meters): Positioned immediately after the Bridge of Connection and before Refinery Overlook. The area features a Sid Follower pedestal, a dye shop to the left, and a massive doorway across three conveyor belts leading toward the Outer Abyss.
- Miasma Reservoir (826 meters): Entered through a large pipe marked with two red banners displaying the Target Crest.
Near the Floor 4 Ascent checkpoint, the local Dye Store stocks Light Red Dye, Pastel Cyan Dye, and Radioactive Dye. Additional Floor 4 cosmetic drops documented in official records include the Arctira's Mask, Blue Bandit Guard Mask, Adolescent Demon Wings, Blue Bandit Guard Cape, Avian Horns, Apricot Orange Dye, Azure Dye, AE Armbands, AE Necklace, and the seasonal 2nd Cake of Anniversary horns.
Floor 4 Echoes and Collectibles
Floor 4 contains 12 collectible Echoes used to unlock doors and earn progression badges, alongside two collectible music discs composed by Fotts.
| Collectible Name | Type | Elevation / Location |
|---|---|---|
| Bottom of the Well | Echo | 807m |
| In a Silo | Echo | 827m |
| A Hoverer's Reward | Echo | 907m (Hover Challenge Room) |
| Atop the Floor 4 Watchtower | Echo | 940m |
| An Echo of Lucius | Echo | 952m (Second conveyor room path) |
| Above the Suspended Cables | Echo | 997m |
| An Echo of Cooperation | Echo | 1010m |
| Beneath Refinery Overlook | Echo | 1029m |
| Locomotion by Fotts | Music Disc | 1029m |
| Along the Path of Cooperation | Echo | 1142m |
| Above the Miasma Reservoir | Echo | 1182m |
| Above a Bandit's Campfire | Echo | 1231m |
| An Echo of Zani | Echo | 1386m |
| Arid by Fotts | Music Disc | 1409m |
Collecting Echoes contributes directly toward account-wide milestone badges, including tiers from 5 up to 70 Echoes. Players who own the Echo Tracker game pass (160 Robux) can view Echo markers directly through chasm geometry.
Floor 4 Challenge Rooms
Beyond standard platforming, Floor 4 features three designated challenge rooms. These optional gauntlets test specific Witness mechanics and reward exclusive cosmetics.
Solo Jump Challenge Room (707 Meters)
Located below Floor 4 Ascent. To reach it, ride the conveyor from Floor 4 Ascent until reaching the platform end beneath the belt, then jump down onto the green patch below. This room consists of wooden beams, poles, and ladders positioned on stone pillars above a green floor. It requires no specific Witness ability and awards the Darkrift Wings.
Hover Challenge Room (822 Meters)
Located past Floor 4 Ascent. Instead of climbing the standard parkour route, head toward the conveyor lines running to the large orb, cross the belts, and continue forward to the doorway. This room utilizes timed trial blocks and requires the Hover ability to navigate fully. It houses the A Hoverer's Reward Echo, the Hood of Loss (found in the tomb structure to the right of the door), and the Horns of Death (perched on top of a door column accessible via a ceiling pipe detour).
High Jump Challenge Room (917 Meters)
Positioned underneath Refinery Overlook. Follow the main path from the overlook, drop off the edge onto the large pipe below, and proceed through the pipe interior to enter the doorway. This room requires the High Jump Witness ability and awards the Little Demon Mask and Little Demon Wings.
Sid Follower Challenges on Floor 4
Interacting with the Sid Follower NPC activates optional restriction runs that disable rewinds, abilities, double jumps, and active Witnesses until the run concludes at an ending statue.
Floor 4 is tied to both standard and secret challenge modes:
- Standard Challenge: Initiated at the Floor 4 starting NPC. Reaching the end statue awards a standard payout of AE currency and the "Cleared Floor 4 on Challenge Mode" badge.
- Secret Challenge (Floor 4): Must be started at the Sid Follower located in the Abyssal Sanctum Market on the ground floor. The player must climb through the chasm without failing the challenge conditions, bypass lower delivery points, and interact with the ending pillar at Floor 4 Ascent. Completing this run unlocks the Secret Challenge (Floor 4) badge, awards the Visage of Sorrow mask, and grants 4,000 AE (calculated as 1,000 AE multiplied by the target floor level).
Movement Mechanics and Navigation
Surviving Floor 4 requires steady management of the core climbing mechanics:
- Cooperative Proximity Boosts: Standing close to another player charges a teammate double jump (referred to by players as "juice"). When playing in pairs, you can alternate drops and climbs to keep each other supplied with double jumps across wide gaps.
- Rewind Timing: Pressing and holding the rewind key (default E) reverses recent movement mistakes and restores previous positioning. This avoids fatal drops down the abyss, though certain challenge gauntlets disable it entirely.
- Patience on Narrow Structures: Floor 4 features sections of circular crossbeams and narrow suspended pipes. Players observing jump physics note that letting the first jump reach its natural peak before triggering the double jump provides cleaner horizontal clearance around low ceiling corners.
- No Fall Damage: Dropping down between vertical tiers does not inflict impact damage, allowing players to descend quickly to lower challenge pipes or assist climbing partners without penalty.
Frequently Asked Questions
What abilities are needed to clear Floor 4 challenge rooms?
The Solo Jump room at 707 meters requires no abilities. The Hover room at 822 meters requires Hover, and the High Jump room at 917 meters requires the High Jump Witness ability.
How many Echoes can be collected on Floor 4?
There are 12 documented Echoes situated across Floor 4, ranging from Bottom of the Well at 807 meters to An Echo of Zani at 1386 meters.
Where does the door on Floor 4 Ascent lead?
The massive door across the three conveyor belts leads into the Outer Abyss, an uninhabitable side region filled with miasma, high-powered jump pad towers, and connections to higher layers.
What is the reward for the Floor 4 Secret Challenge?
Completing the Floor 4 Secret Challenge starting from the Abyssal Sanctum Market awards the Visage of Sorrow mask, 4,000 AE, and the Secret Challenge (Floor 4) Roblox badge.












